collaborators

9 papers

cs.DC2026

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Boning Li, Longbo Huang

Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billi…

cs.MA2026

Abstraction Agent

Boning Li, Longbo Huang

Information abstraction, which groups strategically similar private states into a tractable number of buckets, is essential for scaling game-solving algorithms to large imperfect-i…

cs.AI2026

ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs

Boning Li, Longbo Huang

The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack si…

cs.GT2026

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

Boning Li, Yu Chen, Longbo Huang

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games need…

cs.GT2026

Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation

Boning Li, Longbo Huang

An agent playing a Nash-equilibrium strategy in a two-player zero-sum imperfect-information game secures the game value but forfeits the additional value offered by a flawed oppone…

cs.GT2026

Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimization

Boning Li, Yu Chen, Longbo Huang

Monte Carlo Counterfactual Regret Minimization (MCCFR) repeatedly allocates chance outcomes while its strategy evolves, yet standard sampling draws those outcomes independently on…