collaborators

11 papers

cs.GT2026

Why Alternation Speeds Up Counterfactual Regret Minimization?

Boning Li, Longbo Huang

Solving imperfect-information games at scale rests on counterfactual regret minimization with the regret matching (RM) update, and a seemingly minor implementation choi…

cs.DC2026

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Boning Li, Longbo Huang

Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billi…

cs.MA2026

Abstraction Agent

Boning Li, Longbo Huang

Information abstraction, which groups strategically similar private states into a tractable number of buckets, is essential for scaling game-solving algorithms to large imperfect-i…

cs.AI2026

ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs

Boning Li, Longbo Huang

The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack si…

cs.GT2026

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

Boning Li, Yu Chen, Longbo Huang

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games need…

cs.GT2026

Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation

Boning Li, Longbo Huang

An agent playing a Nash-equilibrium strategy in a two-player zero-sum imperfect-information game secures the game value but forfeits the additional value offered by a flawed oppone…

cs.GT2026

Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimization

Boning Li, Yu Chen, Longbo Huang

Monte Carlo Counterfactual Regret Minimization (MCCFR) repeatedly allocates chance outcomes while its strategy evolves, yet standard sampling draws those outcomes independently on…

cs.AI2026

PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers

Boning Li, Baoxiang Wang, Longbo Huang

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of co…

cs.GT2026

Real-Time Parallel Counterfactual Regret Minimization

Boning Li, Longbo Huang

Counterfactual Regret Minimization (CFR) is the dominant algorithmic family for solving large imperfect-information games, underpinning breakthroughs such as Libratus and Pluribus…

cs.GT2026

Effective, Efficient, and General Information Abstraction for Imperfect-Information Extensive-Form Games

Boning Li, Longbo Huang

Information abstraction reduces the computational cost of solving imperfect-information games by clustering information sets into a smaller number of \emph{buckets}. Existing metho…

cs.GT2024

RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

Boning Li, Zhixuan Fang, Longbo Huang

Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast…