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cs.GT2026

When Are We Near Nash? Certifying Solutions in General-Sum Games

Boning Li, Longbo Huang

Heuristic solvers for general-sum extensive-form games produce a stream of iterates, and practice reports the NashGap of the returned profile. We ask what a solver can know about i…

cs.GT2026

Why Alternation Speeds Up Counterfactual Regret Minimization?

Boning Li, Longbo Huang

Solving imperfect-information games at scale rests on counterfactual regret minimization with the regret matching (RM) update, and a seemingly minor implementation choi…

cs.GT2026

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

Boning Li, Yu Chen, Longbo Huang

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games need…

cs.GT2026

Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation

Boning Li, Longbo Huang

An agent playing a Nash-equilibrium strategy in a two-player zero-sum imperfect-information game secures the game value but forfeits the additional value offered by a flawed oppone…

cs.GT2026

Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimization

Boning Li, Yu Chen, Longbo Huang

Monte Carlo Counterfactual Regret Minimization (MCCFR) repeatedly allocates chance outcomes while its strategy evolves, yet standard sampling draws those outcomes independently on…

cs.GT2026

Real-Time Parallel Counterfactual Regret Minimization

Boning Li, Longbo Huang

Counterfactual Regret Minimization (CFR) is the dominant algorithmic family for solving large imperfect-information games, underpinning breakthroughs such as Libratus and Pluribus…

cs.GT2024

RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

Boning Li, Zhixuan Fang, Longbo Huang

Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast…