3 papers
cs.CV2026
MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generation
Junkai Lin, Tianhao Zhao, Hang Long +10
Generating compact, artist-style meshes with explicit topology typically relies on autoregressive models which incur prohibitive sequential per-token costs, or continuous flow mode…
cs.GR2026
Meshy T2: Fast Native Mesh Generation with Flow Matching
Jiale Xu, Rendong Liang, Yuhao Long +5
Polygonal meshes are the standard surface representation of modern 3D pipelines, and generating high-quality meshes with artist-style topology is essential for film, gaming, and in…
cs.GR2026
LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow
Hang Long, Tianhao Zhao, Junkai Lin +8
Flow matching over carefully designed latent representations has recently emerged as a powerful paradigm for topology-aware mesh generation. Existing approaches, however, model ver…