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Inverse Rendering for Modeling with Line Primitives
Kenji Tojo, Ariel Shamir, Nobuyuki Umetani +1
Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challengi…
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
Kenji Tojo, Bernd Bickel, Nobuyuki Umetani
Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering…
3D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noise
Haato Watanabe, Kenji Tojo, Nobuyuki Umetani
3D Gaussian splatting has experienced explosive popularity in the past few years in the field of novel view synthesis. The lightweight and differentiable representation of the radi…
Stealth Shaper: Reflectivity Optimization as Surface Stylization
Kenji Tojo, Ariel Shamir, Bernd Bickel +1
We present a technique to optimize the reflectivity of a surface while preserving its overall shape. The naive optimization of the mesh vertices using the gradients of reflectivity…