most citedPREF: Phasorial Embedding Fields for Compact Neural Representations

4 citations · 4 across the 1 of their papers we have counts for

collaborators

6 papers

cs.CV20264 cited

PREF: Phasorial Embedding Fields for Compact Neural Representations

Binbin Huang, Xinhao Yan, Anpei Chen +2

We present an efficient frequency-based neural representation termed PREF: a shallow MLP augmented with a phasor volume that covers significant border spectra than previous Fourier…

cs.CV2025

CUPID: Generative 3D Reconstruction via Joint Object and Pose Modeling

Binbin Huang, Haobin Duan, Yiqun Zhao +3

We introduce Cupid, a generative 3D reconstruction framework that jointly models the full distribution over both canonical objects and camera poses. Our two-stage flow-based model…

cs.CV2025

Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

Yiqun Zhao, Chenming Wu, Binbin Huang +4

Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Sur…

cs.CV2025

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Ziyu Zhang, Binbin Huang, Hanqing Jiang +3

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…

cs.CV2025

GenFusion: Closing the Loop between Reconstruction and Generation via Videos

Sibo Wu, Congrong Xu, Binbin Huang +2

Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap ca…

cs.CV2025

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Binbin Huang, Zehao Yu, Anpei Chen +2

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However…