5 papers
ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
Carlo Romeo, Andrew D. Bagdanov
Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived fro…
SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Data
Carlo Romeo, Girolamo Macaluso, Alessandro Sestini +1
Incorporating prior data into online reinforcement learning accelerates training but typically forces a difficult trade-off between high computational costs and long, multi-stage t…
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons
Carlo Romeo, Andrew D. Bagdanov
Balancing combat encounters in Dungeons & Dragons (D&D) is a complex task that requires Dungeon Masters (DM) to manually assess party strength, enemy composition, and dynamic playe…
SPEQ: Offline Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learning
Carlo Romeo, Girolamo Macaluso, Alessandro Sestini +1
High update-to-data (UTD) ratio algorithms in reinforcement learning (RL) improve sample efficiency but incur high computational costs, limiting real-world scalability. We propose…
Offline Reinforcement Learning with Imputed Rewards
Carlo Romeo, Andrew D. Bagdanov
Offline Reinforcement Learning (ORL) offers a robust solution to training agents in applications where interactions with the environment must be strictly limited due to cost, safet…