4 papers
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
Hanxiao Sun, Mingxin Yang, Shuhui Yang +5
Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…
Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence
Zebin He, Mingxin Yang, Shuhui Yang +4
Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a glo…
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
Di Luo, Shuhui Yang, Mingxin Yang +6
Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Biwen Lei, Yang Li, Xinhai Liu +97
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…