collaborators

7 papers

cs.CV2026

ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

Hanxiao Sun, Mingxin Yang, Shuhui Yang +5

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…

cs.CV2026

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Zebin He, Mingxin Yang, Shuhui Yang +4

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a glo…

cs.CV2025

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu +97

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…

cs.CV2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Zebin He, Mingxin Yang, Shuhui Yang +8

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…

cs.CV2025

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…

cs.CV2025

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…