3 papers
cs.GR2026
Accelerating 3D Gaussian Splatting using Tensor Cores
Sheng Li, Yang Sui, Yue Wu +4
3D Gaussian Splatting (3DGS) has become a leading technique for real-time neural rendering and 3D scene reconstruction, but its rendering cost remains too high for many latency-sen…
cs.CV2026
CLiFT: Compressive Light-Field Tokens for Compute-Efficient and Adaptive Neural Rendering
Zhengqing Wang, Yuefan Wu, Jiacheng Chen +2
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene.…
cs.CV2024
MapTracker: Tracking with Strided Memory Fusion for Consistent Vector HD Mapping
Jiacheng Chen, Yuefan Wu, Jiaqi Tan +2
This paper presents a vector HD-mapping algorithm that formulates the mapping as a tracking task and uses a history of memory latents to ensure consistent reconstructions over time…