activity
20242026
collaborators

5 papers

cs.CV2026

LumiTokens: 3D Relighting via Token-Space Lighting Transformation

Yiwen Chen, Matheus Gadelha, Huaizu Jiang

Existing 3D relighting methods operate through either explicit material decomposition, diffusion-based view-space generation, or a combination of both, requiring full recomputation…

cs.CV2026

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Honglin Chen, Karran Pandey, Rundi Wu +6

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint con…

cs.CV2026

Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes

Umangi Jain, Vladimir Kim, Matheus Gadelha +2

We introduce the problem of material-aware part grouping in untextured meshes. Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structu…

cs.GR2025

Residual Primitive Fitting of 3D Shapes with SuperFrusta

Aditya Ganeshan, Matheus Gadelha, Thibault Groueix +5

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction f…

cs.CV2024

Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects

Amir Barda, Matheus Gadelha, Vladimir G. Kim +3

We propose a generative technique to edit 3D shapes, represented as meshes, NeRFs, or Gaussian Splats, in approximately 3 seconds, without the need for running an SDS type of optim…