activity
20242026
collaborators

5 papers

cs.GT2026

Computationally Efficient Collaborative Communication Via Regularity-Based Coarsening

Mark Bedaywi, Scott Emmons, Nika Haghtalab +1

Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with possible observations and a…

cs.LG2026

Provably Optimal Learning Algorithms for Assistance Games

Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan +2

This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over timesteps to optimize a common…

cs.AI2026

Learning the Preferences of a Learning Agent

Karim Abdel Sadek, Mark Bedaywi, Rhys Gould +1

For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcemen…

cs.AI2025

Observation Interference in Partially Observable Assistance Games

Scott Emmons, Caspar Oesterheld, Vincent Conitzer +1

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Mo…

cs.GT2024

The Partially Observable Off-Switch Game

Andrew Garber, Rohan Subramani, Linus Luu +3

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown prob…