activity
20242026
collaborators

7 papers

cs.CV2026

HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar

Yeheng Zong, Pou-Chun Kung, Yike Pan +4

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual realit…

cs.RO2026

SPOT: Point Cloud Based Stereo Visual Place Recognition for Similar and Opposing Viewpoints

Spencer Carmichael, Rahul Agrawal, Ram Vasudevan +1

Recognizing places from an opposing viewpoint during a return trip is a common experience for human drivers. However, the analogous robotics capability, visual place recognition (V…

cs.RO2025

Bayesian Deep Learning for Segmentation for Autonomous Safe Planetary Landing

Kento Tomita, Katherine A. Skinner, Koki Ho

Hazard detection is critical for enabling autonomous landing on planetary surfaces. Current state-of-the-art methods leverage traditional computer vision approaches to automate the…

cs.CV2025

RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes

Pou-Chun Kung, Skanda Harisha, Ram Vasudevan +2

High-Fidelity 3D scene reconstruction plays a crucial role in autonomous driving by enabling novel data generation from existing datasets. This allows simulating safety-critical sc…

cs.RO2025

Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat

Jonathan Michaux, Seth Isaacson, Challen Enninful Adu +6

Neural Radiance Fields and Gaussian Splatting have recently transformed computer vision by enabling photo-realistic representations of complex scenes. However, they have seen limit…

cs.CV2025

These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models

Parker Ewen, Hao Chen, Seth Isaacson +3

This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is…