12 papers
GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction
Corentin Dumery, David Colmenares, Alexander Fix +3
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly a…
The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting
Corentin Dumery, Niki Amini-Naieni, Shervin Naini +1
Object counting is a foundational vision task with over a decade of dedicated research, yet state-of-the-art models still fail systematically in the mixed-object setting that domin…
Learning Sewing Patterns via Latent Flow Matching of Implicit Fields
Cong Cao, Ren Li, Corentin Dumery +1
Sewing patterns define the structural foundation of garments and are essential for applications such as fashion design, fabrication, and physical simulation. Despite progress in au…
Automated Counting of Stacked Objects in Industrial Inspection
Corentin Dumery, Noa Etté, Aoxiang Fan +4
Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreov…
Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates
Yingxuan You, Ren Li, Corentin Dumery +3
Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite signific…
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery +2
Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make…