collaborators

12 papers

cs.CV2026

GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Corentin Dumery, David Colmenares, Alexander Fix +3

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly a…

cs.CV2026

The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting

Corentin Dumery, Niki Amini-Naieni, Shervin Naini +1

Object counting is a foundational vision task with over a decade of dedicated research, yet state-of-the-art models still fail systematically in the mixed-object setting that domin…

cs.CV2026

Learning Sewing Patterns via Latent Flow Matching of Implicit Fields

Cong Cao, Ren Li, Corentin Dumery +1

Sewing patterns define the structural foundation of garments and are essential for applications such as fashion design, fabrication, and physical simulation. Despite progress in au…

cs.CV2026

Automated Counting of Stacked Objects in Industrial Inspection

Corentin Dumery, Noa Etté, Aoxiang Fan +4

Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreov…

cs.CV2026

Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates

Yingxuan You, Ren Li, Corentin Dumery +3

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite signific…

cs.CV2025

Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery +2

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make…