collaborators

7 papers

cs.CV2026

CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration

Adil Meric, Lin Geng Foo, Mert Kiray +3

We present CoMoGen, a controllable video generation framework that generates realistic interactive dynamics from a single binary mask sequence conditioned on an input image. CoMoGe…

cs.CV2026

VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification

Wanyue Zhang, Lin Geng Foo, Thabo Beeler +2

Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating…

cs.GR2026

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

Jose Luis Ponton, Eduardo Alvarado, Lin Geng Foo +3

Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet an…

cs.CV2026

Physical Simulator In-the-Loop Video Generation

Lin Geng Foo, Mark He Huang, Alexandros Lattas +3

Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision.…

cs.CV2026

Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling

Hamza Pehlivan, Andrea Boscolo Camiletto, Lin Geng Foo +2

3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order op…

cs.CV2025

OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects

Mark He Huang, Lin Geng Foo, Christian Theobalt +2

Free-moving object reconstruction from monocular video remains challenging, particularly without reliable pose or depth cues and under arbitrary object motion. We introduce OnlineS…