activity
20082026
most citedStrategy iteration is strongly polynomial for 2-player turn-based stochastic games with a constant discount factor

13 citations · 28 across the 13 of their papers we have counts for

collaborators

15 papers

cs.DS2026

An improved randomized algorithm for finding sinks of Acyclic Unique Sink Orientations of the binary hypercube

Thomas Dueholm Hansen, Uri Zwick

Acyclic Unique Sink Orientations (AUSOs) of the binary hypercube form an elegant abstraction of various optimization problems, ranging from linear programs whose feasibility region…

cs.CC2018

ARRIVAL: Next Stop in CLS

Bernd Gärtner, Thomas Dueholm Hansen, Pavel Hubáček +3

We study the computational complexity of ARRIVAL, a zero-player game on -vertex switch graphs introduced by Dohrau, Gärtner, Kohler, Matoušek, and Welzl. They showed that the pr…

cs.DS2017

Faster Algorithms for Computing Maximal 2-Connected Subgraphs in Sparse Directed Graphs

Shiri Chechik, Thomas Dueholm Hansen, Giuseppe F. Italiano +2

Connectivity related concepts are of fundamental interest in graph theory. The area has received extensive attention over four decades, but many problems remain unsolved, especiall…

cs.DS2017★ 3 cited

Decremental Data Structures for Connectivity and Dominators in Directed Graphs

Loukas Georgiadis, Thomas Dueholm Hansen, Giuseppe F. Italiano +2

We introduce a new dynamic data structure for maintaining the strongly connected components (SCCs) of a directed graph (digraph) under edge deletions, so as to answer a rich repert…

cs.DS2017★ 1 cited

Improved Algorithms for Computing the Cycle of Minimum Cost-to-Time Ratio in Directed Graphs

Karl Bringmann, Thomas Dueholm Hansen, Sebastian Krinninger

We study the problem of finding the cycle of minimum cost-to-time ratio in a directed graph with nodes and edges. This problem has a long history in combinatorial optim…

cs.CC2015★ 1 cited

Simulating Branching Programs with Edit Distance and Friends or: A Polylog Shaved is a Lower Bound Made

Amir Abboud, Thomas Dueholm Hansen, Virginia Vassilevska Williams +1

A recent and active line of work achieves tight lower bounds for fundamental problems under the Strong Exponential Time Hypothesis (SETH). A celebrated result of Backurs and Indyk…

cs.DS2015

Hollow Heaps

Thomas Dueholm Hansen, Haim Kaplan, Robert E. Tarjan +1

We introduce the hollow heap, a very simple data structure with the same amortized efficiency as the classical Fibonacci heap. All heap operations except delete and delete-min take…

cs.CC2015

Subtree Isomorphism Revisited

Amir Abboud, Arturs Backurs, Thomas Dueholm Hansen +2

The Subtree Isomorphism problem asks whether a given tree is contained in another given tree. The problem is of fundamental importance and has been studied since the 1960s. For som…

cs.DS2014★ 2 cited

Errata for: A subexponential lower bound for the Random Facet algorithm for Parity Games

Oliver Friedmann, Thomas Dueholm Hansen, Uri Zwick

In Friedmann, Hansen, and Zwick (2011) we claimed that the expected number of pivoting steps performed by the Random-Facet algorithm of Kalai and of Matousek, Sharir, and Welzl is…

cs.DS2014★ 5 cited

Random-Facet and Random-Bland require subexponential time even for shortest paths

Oliver Friedmann, Thomas Dueholm Hansen, Uri Zwick

The Random-Facet algorithm of Kalai and of Matousek, Sharir and Welzl is an elegant randomized algorithm for solving linear programs and more general LP-type problems. Its expected…

cs.GT2013★ 1 cited

The complexity of interior point methods for solving discounted turn-based stochastic games

Thomas Dueholm Hansen, Rasmus Ibsen-Jensen

We study the problem of solving discounted, two player, turn based, stochastic games (2TBSGs). Jurdzinski and Savani showed that 2TBSGs with deterministic transitions can be reduce…

cs.GT2012

A Faster Algorithm for Solving One-Clock Priced Timed Games

Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter Bro Miltersen

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced time…

cs.GT2010★ 13 cited

Strategy iteration is strongly polynomial for 2-player turn-based stochastic games with a constant discount factor

Thomas Dueholm Hansen, Peter Bro Miltersen, Uri Zwick

Ye showed recently that the simplex method with Dantzig pivoting rule, as well as Howard's policy iteration algorithm, solve discounted Markov decision processes (MDPs), with a con…

cs.GT2008

On Pure and (approximate) Strong Equilibria of Facility Location Games

Thomas Dueholm Hansen, Orestis A. Telelis

We study social cost losses in Facility Location games, where selfish agents install facilities over a network and connect to them, so as to forward their local demand (express…

cs.GT2008★ 2 cited

Approximability and parameterized complexity of minmax values

Kristoffer Arnsfelt Hansen, Thomas Dueholm Hansen, Peter Bro Miltersen +1

We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precis…