collaborators

8 papers

cs.GR2026

AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…

cs.CV2026

MeshReGen: A Unified 3D Geometry Regeneration Framework

Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan +3

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object…

cs.CV2025

WorldGen: From Text to Traversable and Interactive 3D Worlds

Dilin Wang, Hyunyoung Jung, Tom Monnier +22

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…

cs.GR2025

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu +11

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed vide…

cs.CV2025

Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt +5

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dens…

cs.CV2025

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

Zhengqin Li, Dilin Wang, Ka Chen +11

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects…