collaborators

5 papers

cs.CV2026

Fishbone: From One 3D Asset to a Million Controllable Edits

Yumeng He, Xiaoying Wang, Peihao Li +7

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging d…

cs.CG2026

VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection

Jiayin Lu, Ying Jiang, Yumeng He +2

Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard di…

cs.CV2026

SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification

Xiaoying Wang, Yumeng He, Jingkai Shi +4

Monocular depth estimation remains challenging for transparent objects, where refraction and transmission are difficult to model and break the appearance assumptions used by depth…

cs.CV2025

SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge

Yumeng He, Ying Jiang, Jiayin Lu +2

Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert…

cs.CV2025

Birth of a Painting: Differentiable Brushstroke Reconstruction

Ying Jiang, Jiayin Lu, Yunuo Chen +4

Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enable…