5 papers
Fishbone: From One 3D Asset to a Million Controllable Edits
Yumeng He, Xiaoying Wang, Peihao Li +7
Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging d…
VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Jiayin Lu, Ying Jiang, Yumeng He +2
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard di…
SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification
Xiaoying Wang, Yumeng He, Jingkai Shi +4
Monocular depth estimation remains challenging for transparent objects, where refraction and transmission are difficult to model and break the appearance assumptions used by depth…
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge
Yumeng He, Ying Jiang, Jiayin Lu +2
Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert…
Birth of a Painting: Differentiable Brushstroke Reconstruction
Ying Jiang, Jiayin Lu, Yunuo Chen +4
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enable…