collaborators

5 papers

cs.AI2026

PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning

In-Chang Baek, Sung-Hyun Kim, Sam Earle +4

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored rew…

cs.AI2025

Video Game Level Design as a Multi-Agent Reinforcement Learning Problem

Sam Earle, Zehua Jiang, Eugene Vinitsky +1

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.AI2025

Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games

Shouren Wang, Zehua Jiang, Fernando Sliva +2

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focuse…