4 citations · 5 across the 3 of their papers we have counts for
3 papers
Cage-based Texture Transfer with Geometric Filtering
Rose Mei Zhou, Lynnette Hui Xian Ng, Adrian Xuan Wei Lim +2
Real-time texture transfer expands the creative horizon for interactive applications, enabling seamless detail projection in scenarios that range from digital character cosmetics t…
Projecting Radiance Fields to Mesh Surfaces
Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Nicholas Kyger +2
Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances…
Reverse Projection: Real-Time Local Space Texture Mapping
Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Conor Griffin +2
We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this techniqu…