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cs.HC2026
Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
Bastian Ilsø Hougaard, Scott Bateman, Iris Brunner +2
The way games dynamically convey information through feedback is critical to players' ability to perform, learn, and improve. However, it is poorly understood how performance metri…
cs.HC2024
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily Living
Ethan Eddy, Evan Campbell, Scott Bateman +1
While myoelectric control has recently become a focus of increased research as a possible flexible hands-free input modality, current control approaches are prone to inadvertent fa…
cs.HC2024
How People Prompt to Create Interactive VR Scenes
Setareh Aghel Manesh, Tianyi Zhang, Yuki Onishi +4
Generative AI tools can provide people with the ability to create virtual environments and scenes with natural language prompts. Yet, how people will formulate such prompts is uncl…