most citedBerkeley Open Extended Reality Recordings 2023 (BOXRR-23): 4.7 Million Motion Capture Recordings from 105,852 Extended Reality Device Users

14 citations · 45 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CR2024★ 8 cited

Effect of Duration and Delay on the Identifiability of VR Motion

Mark Roman Miller, Vivek Nair, Eugy Han +7

Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset an…

cs.CR2024★ 3 cited

Effect of Data Degradation on Motion Re-Identification

Vivek Nair, Mark Roman Miller, Rui Wang +4

The use of virtual and augmented reality devices is increasing, but these sensor-rich devices pose risks to privacy. The ability to track a user's motion and infer the identity or…

cs.HC2023★ 4 cited

Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Virtual Reality Motion Data

Vivek Nair, Wenbo Guo, James F. O'Brien +2

Virtual reality (VR) and "metaverse" systems have recently seen a resurgence in interest and investment as major technology companies continue to enter the space. However, recent s…

cs.HC2023★ 14 cited

Berkeley Open Extended Reality Recordings 2023 (BOXRR-23): 4.7 Million Motion Capture Recordings from 105,852 Extended Reality Device Users

Vivek Nair, Wenbo Guo, Rui Wang +3

Extended reality (XR) devices such as the Meta Quest and Apple Vision Pro have seen a recent surge in attention, with motion tracking "telemetry" data lying at the core of nearly a…

cs.HC2023★ 13 cited

Truth in Motion: The Unprecedented Risks and Opportunities of Extended Reality Motion Data

Vivek Nair, Louis Rosenberg, James F. O'Brien +1

Motion tracking "telemetry" data lies at the core of nearly all modern extended reality (XR) and metaverse experiences. While generally presumed innocuous, recent studies have demo…

cs.HC2023★ 3 cited

Results of the 2023 Census of Beat Saber Users: Virtual Reality Gaming Population Insights and Factors Affecting Virtual Reality E-Sports Performance

Vivek Nair, Viktor Radulov, James F. O'Brien

The emergence of affordable standalone virtual reality (VR) devices has allowed VR technology to reach mass-market adoption in recent years, driven primarily by the popularity of V…