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cs.AI2026
Persona Generators: Generating Diverse Synthetic Personas for Arbitrary Contexts
Davide Paglieri, Logan Cross, William A. Cunningham +2
Evaluating AI systems that interact with humans requires understanding their behavior across diverse user populations, but collecting representative human data is often expensive o…
cs.AI2025
Multi-Actor Generative Artificial Intelligence as a Game Engine
Alexander Sasha Vezhnevets, Jayd Matyas, Logan Cross +6
Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of us…