5 papers
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li +5
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fid…
Neural Graphics Texture Compression Supporting Random Access
Farzad Farhadzadeh, Qiqi Hou, Hoang Le +4
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been…
Segmentation-Free Guidance for Text-to-Image Diffusion Models
Kambiz Azarian, Debasmit Das, Qiqi Hou +1
We introduce segmentation-free guidance, a novel method designed for text-to-image diffusion models like Stable Diffusion. Our method does not require retraining of the diffusion m…
Low-Latency Neural Stereo Streaming
Qiqi Hou, Farzad Farhadzadeh, Amir Said +2
The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods, both in terms of rate-disto…
Auxiliary Features-Guided Super Resolution for Monte Carlo Rendering
Qiqi Hou, Feng Liu
This paper investigates super resolution to reduce the number of pixels to render and thus speed up Monte Carlo rendering algorithms. While great progress has been made to super re…