collaborators

6 papers

cs.CV2026

Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

Jingwang Ling, Lifan Wu, Feng Xu +1

Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for…

cs.GR2024

Guiding-Based Importance Sampling for Walk on Stars

Tianyu Huang, Jingwang Ling, Shuang Zhao +1

Walk on stars (WoSt) has shown its power in being applied to Monte Carlo methods for solving partial differential equations, but the sampling techniques in WoSt are not satisfactor…

cs.CV2024

PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer

Libo Zhang, Yuxuan Han, Wenbin Lin +2

We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable G…

cs.CV2024

2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

Ruihan Yu, Tianyu Huang, Jingwang Ling +1

2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…

cs.CV2024

NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering

Jingwang Ling, Ruihan Yu, Feng Xu +2

Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that…

cs.GR2024

High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering

Xin Ming, Jiawei Li, Jingwang Ling +2

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-qualit…