5 papers
MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond
Shenghao Ren, Yi Lu, Jiayi Huang +5
Existing human Motion Capture (MoCap) methods mostly focus on the visual similarity while neglecting the physical plausibility. As a result, downstream tasks such as driving virtua…
PS-GS: Gaussian Splatting for Multi-View Photometric Stereo
Yixiao Chen, Bin Liang, Hanzhi Guo +3
Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment…
SARGes: Semantically Aligned Reliable Gesture Generation via Intent Chain
Nan Gao, Yihua Bao, Dongdong Weng +5
Co-speech gesture generation enhances human-computer interaction realism through speech-synchronized gesture synthesis. However, generating semantically meaningful gestures remains…
Human Balancing on a Log: A Switched Multi-Layer Controller
Jiayi Zhao, Mo Yang, Jing Shuang Li
We study the task of balancing a human on a log that is fixed in place. Balancing on a log is substantially more challenging than balancing on a flat surface due to increased insta…
Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold
Jiayi Zhao, Dongdong Weng, Qiuxin Du +1
Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike…