activity
20242026
collaborators

5 papers

cs.CV2026

MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond

Shenghao Ren, Yi Lu, Jiayi Huang +5

Existing human Motion Capture (MoCap) methods mostly focus on the visual similarity while neglecting the physical plausibility. As a result, downstream tasks such as driving virtua…

cs.GR2025

PS-GS: Gaussian Splatting for Multi-View Photometric Stereo

Yixiao Chen, Bin Liang, Hanzhi Guo +3

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment…

cs.CL2025

SARGes: Semantically Aligned Reliable Gesture Generation via Intent Chain

Nan Gao, Yihua Bao, Dongdong Weng +5

Co-speech gesture generation enhances human-computer interaction realism through speech-synchronized gesture synthesis. However, generating semantically meaningful gestures remains…

eess.SY2025

Human Balancing on a Log: A Switched Multi-Layer Controller

Jiayi Zhao, Mo Yang, Jing Shuang Li

We study the task of balancing a human on a log that is fixed in place. Balancing on a log is substantially more challenging than balancing on a flat surface due to increased insta…

cs.CV2024

Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold

Jiayi Zhao, Dongdong Weng, Qiuxin Du +1

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike…