activity
20092022
most citedThe Shattered Gradients Problem: If resnets are the answer, then what is the question?

96 citations · 444 across the 23 of their papers we have counts for

collaborators

27 papers

cs.CL2022★ 18 cited

TwHIN-BERT: A Socially-Enriched Pre-trained Language Model for Multilingual Tweet Representations at Twitter

Xinyang Zhang, Yury Malkov, Omar Florez +4

Pre-trained language models (PLMs) are fundamental for natural language processing applications. Most existing PLMs are not tailored to the noisy user-generated text on social medi…

cs.LG2022

The Symmetric Generalized Eigenvalue Problem as a Nash Equilibrium

Ian Gemp, Charlie Chen, Brian McWilliams

The symmetric generalized eigenvalue problem (SGEP) is a fundamental concept in numerical linear algebra. It captures the solution of many classical machine learning problems such…

cs.CV2022★ 16 cited

Pushing the limits of self-supervised ResNets: Can we outperform supervised learning without labels on ImageNet?

Nenad Tomasev, Ioana Bica, Brian McWilliams +4

Despite recent progress made by self-supervised methods in representation learning with residual networks, they still underperform supervised learning on the ImageNet classificatio…

stat.ML2021★ 2 cited

EigenGame Unloaded: When playing games is better than optimizing

Ian Gemp, Brian McWilliams, Claire Vernade +1

We build on the recently proposed EigenGame that views eigendecomposition as a competitive game. EigenGame's updates are biased if computed using minibatches of data, which hinders…

cs.LG2020★ 40 cited

Representation Learning via Invariant Causal Mechanisms

Jovana Mitrovic, Brian McWilliams, Jacob Walker +2

Self-supervised learning has emerged as a strategy to reduce the reliance on costly supervised signal by pretraining representations only using unlabeled data. These methods combin…

cs.LG2020★ 6 cited

EigenGame: PCA as a Nash Equilibrium

Ian Gemp, Brian McWilliams, Claire Vernade +1

We present a novel view on principal component analysis (PCA) as a competitive game in which each approximate eigenvector is controlled by a player whose goal is to maximize their…