11 citations · 20 across the 5 of their papers we have counts for
5 papers
MARS: Multi-sample Allocation through Russian roulette and Splitting
Joshua Meyer, Alexander Rath, Ömercan Yazici +1
Multiple importance sampling (MIS) is an indispensable tool in rendering that constructs robust sampling strategies by combining the respective strengths of individual distribution…
N-BVH: Neural ray queries with bounding volume hierarchies
Philippe Weier, Alexander Rath, Élie Michel +3
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is…
ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik +2
Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technologi…
Discovering Fatigued Movements for Virtual Character Animation
Noshaba Cheema, Rui Xu, Nam Hee Kim +5
Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…
Perceptual error optimization for Monte Carlo animation rendering
Miša Korać, Corentin Salaün, Iliyan Georgiev +4
Independently estimating pixel values in Monte Carlo rendering results in a perceptually sub-optimal white-noise distribution of error in image space. Recent works have shown that…