4 papers
ByteSplat: Efficient Distributed 3D Gaussian Splatting Training via Intra- and Inter-GPU communication reduction
Shuo Wu, He Zhu, Han Zhao +9
3D Gaussian Splatting (3DGS) enables photorealistic scene reconstruction, but training large-scale scenes requires substantial memory and computation. Distributing training across…
Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR
He Zhu, Zheng Liu, Xingyang Li +8
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as…
First Place Solution to the ECCV 2024 ROAD++ Challenge @ ROAD++ Atomic Activity Recognition 2024
Ruyang Li, Tengfei Zhang, Heng Zhang +3
This report presents our team's technical solution for participating in Track 3 of the 2024 ECCV ROAD++ Challenge. The task of Track 3 is atomic activity recognition, which aims to…
First Place Solution to the ECCV 2024 ROAD++ Challenge @ ROAD++ Spatiotemporal Agent Detection 2024
Tengfei Zhang, Heng Zhang, Ruyang Li +3
This report presents our team's solutions for the Track 1 of the 2024 ECCV ROAD++ Challenge. The task of Track 1 is spatiotemporal agent detection, which aims to construct an "agen…