9 citations · 15 across the 4 of their papers we have counts for
5 papers
Stimpack: An Adaptive Rendering Optimization System for Scalable Cloud Gaming
Jin Heo, Vic Wang, Ketan Bhardwaj +1
In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cl…
Poster: Making Edge-assisted LiDAR Perceptions Robust to Lossy Point Cloud Compression
Jin Heo, Gregorie Phillips, Per-Erik Brodin +1
Real-time light detection and ranging (LiDAR) perceptions, e.g., 3D object detection and simultaneous localization and mapping are computationally intensive to mobile devices of li…
Poster: Enabling Flexible Edge-assisted XR
Jin Heo, Ketan Bhardwaj, Ada Gavrilovska
Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed realit…
FleXR: A System Enabling Flexibly Distributed Extended Reality
Jin Heo, Ketan Bhardwaj, Ada Gavrilovska
Extended reality (XR) applications require computationally demanding functionalities with low end-to-end latency and high throughput. To enable XR on commodity devices, a number of…
FLiCR: A Fast and Lightweight LiDAR Point Cloud Compression Based on Lossy RI
Jin Heo, Christopher Phillips, Ada Gavrilovska
Light detection and ranging (LiDAR) sensors are becoming available on modern mobile devices and provide a 3D sensing capability. This new capability is beneficial for perceptions i…