6 citations · 6 across the 2 of their papers we have counts for
2 papers
cs.HC2025
Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach
Kaisei Fukaya, Damon Daylamani-Zad, Harry Agius
Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, th…
cs.GR2023★ 6 cited
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya, Damon Daylamani-Zad, Harry Agius
Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is…