6 citations · 11 across the 3 of their papers we have counts for
3 papers
Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach
Kaisei Fukaya, Damon Daylamani-Zad, Harry Agius
Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, th…
Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites
Mariza Dima, Damon Daylamani-Zad, Vangelis Lympouridis
In this paper we introduce two world-first Mixed Reality (MR) experiences that fuse smart AR glasses and live theatre and take place in a heritage site with the purpose to reveal t…
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya, Damon Daylamani-Zad, Harry Agius
Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is…