4 papers · 1 filter
Magpie: Real-Time World Renderer for Interactive Games
Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang +6
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runt…
KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion
Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4
Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…
CHASM: Cross-frequency Harmonized Axis-Separable Mixing for Spectral Token Operators
Pengcheng Fang, Hongli Chen, Yuxia Chen +3
Spectral token mixers based on Fourier transforms provide an efficient way to model global interactions in visual feature maps. Existing designs often either apply filter-wise spec…
MOGO: Residual Quantized Hierarchical Causal Transformer for High-Quality and Real-Time 3D Human Motion Generation
Dongjie Fu, Tengjiao Sun, Pengcheng Fang +2
Recent advances in transformer-based text-to-motion generation have led to impressive progress in synthesizing high-quality human motion. Nevertheless, jointly achieving high fidel…