collaborators

6 papers

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Ruiyan Gong, Yingnan Guo, Junjun Hu +43

Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typica…

cs.CV2026

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…

cs.CV2026

ABot-Earth 0.5: Generative 3D Earth Model

Ming Qian, Tianjian Ouyang, Mingchao Sun +25

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…

cs.RO2025

SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigation

Ziyi Chen, Yingnan Guo, Zedong Chu +14

Embodied navigation that adheres to social norms remains an open research challenge. Our SocialNav is a foundational model for socially-aware navigation with a hierarchical "brain-…

cs.GR2025

CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting

Zhigang Cheng, Mingchao Sun, Yu Liu +5

Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…