1 citations · 1 across the 7 of their papers we have counts for
7 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu +43
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typica…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memo…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation
Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao +12
Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigat…
SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigation
Ziyi Chen, Yingnan Guo, Zedong Chu +14
Embodied navigation that adheres to social norms remains an open research challenge. Our SocialNav is a foundational model for socially-aware navigation with a hierarchical "brain-…
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
Zhigang Cheng, Mingchao Sun, Yu Liu +5
Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…