15 papers
MEC-Patch: Visible-Infrared Cross-Modal Adversarial Attack Driven by Intrinsic Material Emissivity Laws
Zhixiang Huang, Xinbo Nie, Wenxuan Wang +4
With the widespread deployment of visible-infrared multimodal perception systems in safety-critical domains such as autonomous driving, evaluating their cross-modal adversarial rob…
Beyond Thinking: Imagining in 360 for Humanoid Visual Search
Jingdong Zhang, Yizhou Wang, Zhengzhong Tu +3
Humanoid Visual Search (HVS) requires agents to actively explore immersive 360 environments. While prior methods treat this as a monolithic task relying on cumulative, mult…
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
Rui Xu, Wenyue Chen, Jiepeng Wang +7
Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models
Zhengming Yu, Li Ma, Mingming He +11
Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
Jiahao Chen, Yipeng Qin, Ganlong Zhao +3
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, yet its quality often degrades in real-world environments…
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction
Zilong Wang, Zhiyang Dou, Yuan Liu +7
In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstructi…