collaborators

5 papers

cs.CV2026

Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction

Jiarong Han, Jincheng Xiong, Yuzhou Liu +6

Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation. Early streaming models achi…

cs.CV2026

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

Ming Qian, Zijian Wang, Minchao Sun +5

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary wi…

cs.CV2026

ABot-Earth 0.5: Generative 3D Earth Model

Ming Qian, Tianjian Ouyang, Mingchao Sun +25

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…

cs.CV2025

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

Fei Yu, Yu Liu, Luyang Tang +10

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse…

cs.GR2025

CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting

Zhigang Cheng, Mingchao Sun, Yu Liu +5

Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…