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cs.LG2026
Reevaluating Policy Gradient Methods for Imperfect-Information Games
Max Rudolph, Nathan Lichtle, Sobhan Mohammadpour +6
In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed nu…
cs.LG2025
Extending Test-Time Scaling: A 3D Perspective with Context, Batch, and Turn
Chao Yu, Qixin Tan, Jiaxuan Gao +7
Reasoning reinforcement learning (RL) has recently revealed a new scaling effect: test-time scaling. Thinking models such as R1 and o1 improve their reasoning accuracy at test time…
cs.LG2025
Robust Autonomy Emerges from Self-Play
Marco Cusumano-Towner, David Hafner, Alex Hertzberg +9
Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust an…