3 papers
cs.GR2026
Interactive Generative Motion Editing via Scheduled Inpainting
Dhruv Agrawal, Dominik Borer, Luca Vögeli +3
Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic d…
cs.GR2026
Two2Four: Generative Quadruped Puppeteering from Human Motion
Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal +4
Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retarget…
cs.CV2026
VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Fatemeh Zargarbashi, Dhruv Agrawal, Jakob Buhmann +3
Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effect…