activity
20172026
collaborators

5 papers

eess.IV2026

GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting

Pedro Martin, António Rodrigues, João Ascenso +1

Gaussian Splatting (GS) has emerged as an efficient representation for high-quality 3D reconstruction and novel view synthesis. However, its large model size poses challenges for s…

cs.MM2026

Structured Image-based Coding for Efficient Gaussian Splatting Compression

Pedro Martin, Antonio Rodrigues, Joao Ascenso +1

Gaussian Splatting (GS) has recently emerged as a state-of-the-art representation for radiance fields, combining real-time rendering with high visual fidelity. However, GS models r…

cs.MM2024

Evaluation of strategies for efficient rate-distortion NeRF streaming

Pedro Martin, António Rodrigues, João Ascenso +1

Neural Radiance Fields (NeRF) have revolutionized the field of 3D visual representation by enabling highly realistic and detailed scene reconstructions from a sparse set of images.…

cs.MM2024

Globally and Locally Optimized Pannini Projection for High FoV Rendering of 360-degree Images

Falah Jabar, Joao Ascenso, Maria Paula Queluz

To render a spherical (360 degree or omnidirectional) image on planar displays, a 2D image -- called as viewport -- must be obtained by projecting a sphere region on a plane, accor…

cs.NI2017

A Survey on QoE-oriented Wireless Resources Scheduling

Ivo Sousa, Maria Paula Queluz, António Rodrigues

Future wireless systems are expected to provide a wide range of services to more and more users. Advanced scheduling strategies thus arise not only to perform efficient radio resou…