2 papers
cs.GR2026
Ray Tracing using HIP
Atsushi Yoshimura, Kenta Eto, Daniel Meister +1
In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray…
cs.GR2023
GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination
Guillaume Boissé, Sylvain Meunier, Heloise de Dinechin +4
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real…