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cs.GR2026
Ray Tracing using HIP
Atsushi Yoshimura, Kenta Eto, Daniel Meister +1
In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray…
cs.GR2023
Local Positional Encoding for Multi-Layer Perceptrons
Shin Fujieda, Atsushi Yoshimura, Takahiro Harada
A multi-layer perceptron (MLP) is a type of neural networks which has a long history of research and has been studied actively recently in computer vision and graphics fields. One…
cs.GR2023
Subspace Culling for Ray-Box Intersection
Atsushi Yoshimura, Takahiro Harada
Ray tracing is an essential operation for realistic image synthesis. The acceleration of ray tracing has been studied for a long period of time because algorithms such as light tra…