9 citations · 9 across the 9 of their papers we have counts for
10 papers
Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation
Dazhao Du, Shiyan Du, Jian Liu +8
Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs…
WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models
Bohai Gu, Yueyang Yuan, Taiyi Wu +9
Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learnin…
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
Bohai Gu, Taiyi Wu, Yueyang Yuan +9
Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video…
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
Dingdong Yang, Jian Liu, Biwen Lei +6
Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
Jiafeng Wu, Zhuofan Lou, Jian Liu +3
Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interacti…
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao +6
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D gener…
Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion
Bohai Gu, Taiyi Wu, Dazhao Du +5
Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1,…
Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation
Zhen Zhou, Jian Liu, Biwen Lei +10
Reinforcement learning (RL) has demonstrated remarkable success in text and image generation, yet its potential in 3D generation remains largely unexplored. Existing attempts typic…
Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
Zichen Geng, Zeeshan Hayder, Bo Miao +3
Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compre…
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…