most citedHunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

9 citations · 9 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation

Dazhao Du, Shiyan Du, Jian Liu +8

Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs…

cs.AI2026

WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models

Bohai Gu, Yueyang Yuan, Taiyi Wu +9

Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learnin…

cs.CV2026

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Bohai Gu, Taiyi Wu, Yueyang Yuan +9

Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video…

cs.GR2026

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Dingdong Yang, Jian Liu, Biwen Lei +6

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…

cs.GR2026

From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Jiafeng Wu, Zhuofan Lou, Jian Liu +3

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interacti…

cs.RO2026

3D Generation for Embodied AI and Robotic Simulation: A Survey

Tianwei Ye, Yifan Mao, Minwen Liao +6

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D gener…

cs.CV2026

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Bohai Gu, Taiyi Wu, Dazhao Du +5

Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1,…

cs.CV2026

Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation

Zhen Zhou, Jian Liu, Biwen Lei +10

Reinforcement learning (RL) has demonstrated remarkable success in text and image generation, yet its potential in 3D generation remains largely unexplored. Existing attempts typic…

cs.CV2026

Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation

Zichen Geng, Zeeshan Hayder, Bo Miao +3

Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compre…

cs.CV2025★ 9 cited

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…