collaborators

6 papers

cs.CV2026

The Gap Is in the Geometry: A Convergent Meta-Analysis of Multi-Facet Aerial and Remote Sensing Video Understanding

Georgios Angelidis, Aggelos Psiris, Maria Vakalopoulou +3

Aerial and remote sensing video is increasingly evaluated like web video, by posing multiple-choice questions to multimodal large language models (MLLMs) over sampled frames and re…

cs.CV2026

Trust Before Autonomy: Rethinking Agentic Remote Sensing for Crisis Response

Georgios Angelidis, Aggelos Psiris, Spyridon Evangelatos +4

Agentic remote sensing is evaluated on how many questions it can answer, whereas crisis response depends on whether its answers can be relied on and how much of the decision can sa…

cs.CV2026

Open-Vocabulary vs Supervised Learning Methods for Post-Disaster Visual Scene Understanding

Anna Michailidou, Georgios Angelidis, Vasileios Argyriou +2

Aerial imagery is critical for large-scale post-disaster damage assessment. Automated interpretation remains challenging due to clutter, visual variability, and strong cross-event…

cs.CV2026

Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques

Christos Maikos, Georgios Angelidis, Georgios Th. Papadopoulos

In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehi…

cs.RO2026

FR-GESTURE: An RGBD Dataset For Gesture-based Human-Robot Interaction In First Responder Operations

Konstantinos Foteinos, Georgios Angelidis, Aggelos Psiris +3

The ever increasing intensity and number of disasters make even more difficult the work of First Responders (FRs). Artificial intelligence and robotics solutions could facilitate t…

cs.HC2026

Interactive Augmented Reality-enabled Outdoor Scene Visualization For Enhanced Real-time Disaster Response

Dimitrios Apostolakis, Georgios Angelidis, Vasileios Argyriou +2

A user-centered AR interface for disaster response is presented in this work that uses 3D Gaussian Splatting (3DGS) to visualize detailed scene reconstructions, while maintaining s…