14 citations · 15 across the 4 of their papers we have counts for
5 papers
Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation
Zesong Yang, Weikai Chen, Liyuan Cui +10
Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical co…
Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs
Kai Li, Lutao Jiang, Zhenyang Li +10
Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room…
SAP: Segment Any 4K Panorama
Lutao Jiang, Zidong Cao, Weikai Chen +14
Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panora…
PSDR-Room: Single Photo to Scene using Differentiable Rendering
Kai Yan, Fujun Luan, MiloŠ HaŠAn +3
A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both…
Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
Guangyan Cai, Kai Yan, Zhao Dong +2
Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a dif…