activity
20222026
most citedPhysics-Based Inverse Rendering using Combined Implicit and Explicit Geometries

14 citations · 15 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation

Zesong Yang, Weikai Chen, Liyuan Cui +10

Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical co…

cs.CV2026

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Kai Li, Lutao Jiang, Zhenyang Li +10

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room…

cs.CV2026

SAP: Segment Any 4K Panorama

Lutao Jiang, Zidong Cao, Weikai Chen +14

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panora…

cs.CV2023★ 1 cited

PSDR-Room: Single Photo to Scene using Differentiable Rendering

Kai Yan, Fujun Luan, MiloŠ HaŠAn +3

A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both…

cs.GR2022★ 14 cited

Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries

Guangyan Cai, Kai Yan, Zhao Dong +2

Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a dif…