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cs.RO2026

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

Jingzhi Cui, Zhexiong Wang, Bangjie Xu +9

High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fa…

cs.RO2026

Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation

Peng Ren, Haoyang Ge, Jiang Zhao +4

Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persis…

cs.RO2026

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

Haoyang Ge, Peng Ren, Yukun Shi +3

Humanoid robots require whole-body motions that adapt to scene context, task requirements, and user intent. Motion tracking reproduces specified trajectories, and humanoid vision-l…

cs.RO2026

CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Peng Ren, Chuan Qi, Haoyang Ge +6

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronoun…

cs.RO2026

Cybo-Waiter: A Physical Agentic Framework for Humanoid Whole-Body Locomotion-Manipulation

Peng Ren, Haoyang Ge, Chuan Qi +5

Robots are increasingly expected to execute open ended natural language requests in human environments, which demands reliable long horizon execution under partial observability. T…