activity
20242026
collaborators

5 papers

cs.GR2026

MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

Ava Pun, Kangle Deng, Yiheng Zhu +3

Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…

cs.AI2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9

Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…

cs.CV2025

Efficient Autoregressive Shape Generation via Octree-Based Adaptive Tokenization

Kangle Deng, Hsueh-Ti Derek Liu, Yiheng Zhu +7

Many 3D generative models rely on variational autoencoders (VAEs) to learn compact shape representations. However, existing methods encode all shapes into a fixed-size token, disre…

cs.CV2025

Cube: A Roblox View of 3D Intelligence

Foundation AI Team, Kiran Bhat, Nishchaie Khanna +44

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Ro…

cs.GR2024

FlashTex: Fast Relightable Mesh Texturing with LightControlNet

Kangle Deng, Timothy Omernick, Alexander Weiss +4

Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based o…