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cs.GR2026
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
cs.AI2026
CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9
Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…