2 papers
cs.SD2026
DEMON: Diffusion Engine for Musical Orchestrated Noise
Ryan Fosdick
We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-fram…
cs.CV2026
Adapting VACE for Real-Time Autoregressive Video Diffusion
Ryan Fosdick
We describe an adaptation of VACE (Video All-in-one Creation and Editing) for real-time autoregressive video generation. VACE provides unified video control (reference guidance, st…