3 papers
cs.GR2026
Physics-Based Simulation of Contact-Induced Facial Wrinkling
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…
cs.GR2026
PhySkin: Physics-based Bone-driven Neural Garment Simulation
Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade +7
Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses signific…
cs.GR2025
SkinCells: Sparse Skinning using Voronoi Cells
Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6
For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…