30 citations · 58 across the 4 of their papers we have counts for
5 papers · 1 filter
Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People
Jazmin Collins, Sharon Y Lin, Tianqi Liu +2
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted…
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
Jazmin Collins, Crescentia Jung, Yeonju Jang +3
As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the s…
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela +3
Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and lo…
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
Ria J. Gualano, Lucy Jiang, Kexin Zhang +3
With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wis…
Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task
Tao Long, Swati Pandita, Andrea Stevenson Won
We describe the design of an immersive virtual Cyberball task that included avatar customization, and user feedback on this design. We first created a prototype of an avatar custom…