1 citations · 2 across the 3 of their papers we have counts for
3 papers
cs.AI2026
Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers
Quanhao Li, Wei Jiang
A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences…
cs.HC2023★ 1 cited
Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games
Zixin Chen, Shiyi Liu, Zhihua Jin +5
Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of gr…
cs.HC2023★ 1 cited
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Shiyi Liu, Ruofei Ma, Chuyi Zhao +3
Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly affects the outcome of a match. Both sides take turns to "ban"/"pick" a hero from a ros…