1 citations · 1 across the 2 of their papers we have counts for
3 papers
cs.AI2026
Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers
Quanhao Li, Wei Jiang
A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences…
cs.HC2023
Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games
Zixin Chen, Shiyi Liu, Zhihua Jin +5
Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of gr…
cs.HC2023★ 1 cited
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Shiyi Liu, Ruofei Ma, Chuyi Zhao +3
Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly affects the outcome of a match. Both sides take turns to "ban"/"pick" a hero from a ros…